Adventure game project i worked on during spring 2020.
Me and my colleague Bastian Randau (https://www.bastianrandau.com/) collaborated together on all leveldesign and gameplay.
In this project i really learned what it meant to iterate, me and Bastian pushed ourselves to put out as much content as early as we could and then spent the rest of the project iterating on those things. This really helped our team to get a cohesive vision over what needed to be done and how to approach things in our game. This could be anything from how are we going to load the different levels to how are the fence tiles supposed to fit together and how can we make the most out of our environments with as little load as possible being put on other disciplines.