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Alexander Sandén
Alexander Sandén
Level Designer
Hoganas, Sweden

Summary

I am a Level Designer at Remedy, mainly looking for a job that would allow me to work out of Sweden or Copenhagen, but open to other possibilities.

My colleagues would describe me as a very technical and narrative driven designer, but i love all things about design.

Skills

Level Design3D ModelingGame DesignDigital Painting

Software proficiency

lua
lua
Unreal Engine
Unreal Engine
Blender
Blender
Photoshop
Photoshop
Unity
Unity
Maya
Maya
Illustrator
Illustrator
Aseprite
Aseprite

Productions

    • Video Game
      Alan Wake 2
    • Year
      2023
    • Role
      Junior Level Designer
    • Company
      Remedy

Experience

  • Level Designer at Remedy
    Espoo, FI
    September 2021 - Present

    -Assisted in existing levels and missions according to the vision for the game.

    -Developed new ideas and concepts to flesh out the world.

    -Ownership of a feature on the Design side. Which included helping build better processes for our vision, meetings with directors and committing to deadlines.

    -Blockout levels from scratch for a new game, creating level design that supports core mechanics and suggestions for unique interactions within levels.

    I was a Intern from Sept. 2021 to April 2022 before i got my permanent position