I am a Level Designer at Remedy, mainly looking for a job that would allow me to work out of Sweden or Copenhagen, but open to other possibilities.
My colleagues would describe me as a very technical and narrative driven designer, but i love all things about design.
-Assisted in existing levels and missions according to the vision for the game.
-Developed new ideas and concepts to flesh out the world.
-Ownership of a feature on the Design side. Which included helping build better processes for our vision, meetings with directors and committing to deadlines.
-Blockout levels from scratch for a new game, creating level design that supports core mechanics and suggestions for unique interactions within levels.
I was a Intern from Sept. 2021 to April 2022 before i got my permanent position