Platformer project i worked on during spring 2020 with 12 other students
I had responsibility for a lot of gameplay things like camera and player metrics. I also leveldesigned with my colleague Sara Lövgren (https://saralovgren.com/)
During this project i learnt a lot about how to ease a player into mechanics and teach them through doing instead of talking. The player had all the mechanics at their fingertips from the start but i taught them the extent of those mechanics by slowly ramping up challenges for the player that used those mechanics in different scenarios and conjunctions.