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Third Person - Stilla Natt

Stilla Natt was a swedish horror puzzle game about a cop that was searching through a abandoned monastery.
From the leveldesign side i was responsible for art direction for a lot of areas and making sure every area felt cohesive. I had direct communication with our artists over what needed to be done and even made some models myself that i then handed off to them.
I was responsible for drawing most of the layouts initially that we LD's then went on to iterate on together.

I collaborated on the leveldesign with Bastian Randau (https://www.bastianrandau.com/) and Emil Maris (https://www.emilmaris.com/)